Module overview
This module aims to give students experience of working in a team, and of the problems of communication and scale in software engineering. It will consolidate and integrate the techniques and concepts introduced in earlier courses (principally COMP1216 Software Modelling and Design) and demonstrate the need for a professional approach to all aspects of software development.
Linked modules
Pre-requisites: COMP1202 and COMP1206 and COMP1216 OR COMP1209 and COMP1215 or COMP1217
Aims and Objectives
Learning Outcomes
Knowledge and Understanding
Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:
- Planning and execution of a professional user acceptance test schedule
- The professional development of a prototype software system from defined requirements
- Realistic estimates of the cost in time and effort required for a project of up to 20 KLOC
- The selection and use of appropriate programing languages and software development tools for a software project
- Teamwork and time management
Transferable and Generic Skills
Having successfully completed this module you will be able to:
- Make critical judgements of their own and other peoples work
- Take responsibility for scheduling and running group meetings
- Handle some of the conflict inherent in a group project
Subject Specific Practical Skills
Having successfully completed this module you will be able to:
- Develop, deliver and test a significant prototype software system
- Pick up and use new software tools and environments without formal training
Subject Specific Intellectual and Research Skills
Having successfully completed this module you will be able to:
- Appreciate the interdependence and conflict inherent in a group project
- Appreciate the difficulties of professional software development
- Appreciate the value and limitations of software tools in all phases of a software development
Syllabus
There is a little formal teaching on the unit. Students will exercise and develop skills in the following areas:
- Software production methodology, design, implementation and testing
- The value and limitations of software tools in all phases of a software development
- Teamwork and time management
- Ability to "pick up" and use new tools and environments without formal training
- Planning and execution of a professional user acceptance test schedule
- Realistic estimates of the cost in time and effort required for a -project of up to 20 KLOC
- Responsibility for scheduling and running group meetings
Learning and Teaching
Type | Hours |
---|---|
Preparation for scheduled sessions | 18 |
Lecture | 36 |
Wider reading or practice | 10 |
Tutorial | 12 |
Follow-up work | 18 |
Completion of assessment task | 56 |
Total study time | 150 |
Resources & Reading list
Textbooks
Fowler M and Scott K, (1997). UML Distilled. Addison-Wesley.
Fitzpatrick and Collins-Sussman. Debugging Teams.
Cohn. User Stories Applied.
Sommerville I, (2007). Software Engineering. Addison-Wesley.
Sims and Johnson. Scrum: a Breathtakingly Brief and Agile Introduction.
Lethbridge T, Laganiere R (2005). Object-Oriented Software Engineering. McGraw Hill.
Cockburn. Agile Software Development.
Assessment
Summative
This is how we’ll formally assess what you have learned in this module.
Method | Percentage contribution |
---|---|
Continuous Assessment | 85% |
Final Assessment | 15% |
Referral
This is how we’ll assess you if you don’t meet the criteria to pass this module.
Method | Percentage contribution |
---|---|
Set Task | 100% |
Repeat
An internal repeat is where you take all of your modules again, including any you passed. An external repeat is where you only re-take the modules you failed.
Method | Percentage contribution |
---|---|
Set Task | 100% |
Repeat Information
Repeat type: Internal & External