About this course
Design and build innovative digital experiences that bring art, science, and technology together on our creative computing degree. You'll get the experience you need to succeed in creative digital industries, using sculpture and fabrication, textiles, and 3D printing.
Build your strengths and skills in team production and design systems thinking. You'll use industry-standard technology and philosophical and ethical approaches throughout this creative computing course. Creating digital projects that relate to culture, society, and the environment.
You'll research the aesthetic, sustainable, and political aspects of computer media formats including:
- networks
- social media
- digital games
- open source and activist initiatives
As a creative computing student, you'll benefit from:
- virtual reality, augmented reality, robot design and programming systems
- access to fabrication and construction equipment
- working directly with the research labs focusing on social and collaborative computing
- guest speakers and taking part in industry events and projects across the whole School of Art
- chances to showcase your work both in the UK and internationally
- optional study trips abroad and in the UK, to visit museums, galleries, and industry events
Year in industry
You'll have the option to apply to spend an extra year working in industry to develop your workplace experience. The year in employment offers you the chance to complete a work placement between part 2 and part 3 of your degree. If you pass, you will graduate with 'Year in Employment' on your degree certificate.
Year abroad
You'll have the option to spend an extra year studying abroad, where you will be able to choose to join a programme with one of our partner universities worldwide between Parts 2 and 3. This provides you with an opportunity to enrich your academic learning by experiencing a different academic environment in a vibrant cultural context. If you Pass, you will graduate with 'a Year Abroad' on your degree certificate.
We regularly review our courses to ensure and improve quality. This course may be revised as a result of this. Any revision will be balanced against the requirement that the student should receive the educational service expected. Find out why, when, and how we might make changes.
Our courses are regulated in England by the Office for Students (OfS).
Learn more about these subject areas
Course location
This course is based at Winchester.
Awarding body
This qualification is awarded by the University of Southampton.
Download the Course Description Document
The Course Description Document details your course overview, your course structure and how your course is taught and assessed.
Entry requirements
For Academic year 202526
A-levels
Our standard offer is BBB including a creative, humanities and/or computing subject at A-level or equivalent qualification, we also consider grades of comparable value and offer on these taking into account the suitability of the portfolio submission for the intended course.
A-levels additional information
A Level offers typically exclude General Studies and Critical Thinking.
A-levels with Extended Project Qualification
If you are taking an EPQ in addition to 3 A levels, you will receive the following offer in addition to the standard A level offer: BBC and grade A in the EPQ.
A-levels contextual offer
We are committed to ensuring that all applicants with the potential to succeed, regardless of their background, are encouraged to apply to study with us. The additional information gained through contextual data allows us to recognise an applicant's potential to succeed in the context of their background and experience. Applicants who are highlighted in this way will be made an offer which is lower than the typical offer for that programme.
International Baccalaureate Diploma
Pass, with 30 points overall with 15 points at Higher Level including a creative, humanities, and/or computing subject.
International Baccalaureate contextual offer
We are committed to ensuring that all learners with the potential to succeed, regardless of their background, are encouraged to apply to study with us. The additional information gained through contextual data allows us to recognise a learner’s potential to succeed in the context of their background and experience. Applicants who are highlighted in this way will be made an offer which is lower than the typical offer for that programme.
International Baccalaureate Career Programme (IBCP) statement
Offers will be made on the individual Diploma Course subject(s) and the career-related study qualification. The CP core will not form part of the offer. Where there is a subject pre-requisite(s), applicants will be required to study the subject(s) at Higher Level in the Diploma course subject and/or take a specified unit in the career-related study qualification. Applicants may also be asked to achieve a specific grade in those elements. Please see the University of Southampton International Baccalaureate Career-Related Programme (IBCP) Statement for further information. Applicants are advised to contact their Faculty Admissions Office for more information.
BTEC
Distinction, Distinction, Merit in the BTEC National Extended Diploma in a creative, humanities, and/or computing subject. Distinction, Distinction in the BTEC National Diploma plus B in an A level including a creative, humanities, and/or computing subject. Distinction in the BTEC National Extended Certificate plus BB in two A levels including a creative, humanities, and/or computing subject.
RQF BTEC
We are committed to ensuring that all learners with the potential to succeed, regardless of their background, are encouraged to apply to study with us. The additional information gained through contextual data allows us to recognise a learner’s potential to succeed in the context of their background and experience. Applicants who are highlighted in this way will be made an offer which is lower than the typical offer for that programme.
QCF BTEC
Distinction, Distinction, Merit in the BTEC Extended Diploma in a creative, humanities, and/or computing subject. Distinction, Distinction in the BTEC Diploma plus B in an A level in a creative, humanities, and/or computing subject. Distinction in the BTEC Subsidiary Diploma plus BB in two A levels including a creative, humanities, and/or computing subject.
We are committed to ensuring that all learners with the potential to succeed, regardless of their background, are encouraged to apply to study with us. The additional information gained through contextual data allows us to recognise a learner’s potential to succeed in the context of their background and experience. Applicants who are highlighted in this way will be made an offer which is lower than the typical offer for that programme.
Access to HE Diploma
60 credits with a minimum of 45 credits at Level 3, of which 24 must be at Distinction and 21 credits at Merit including a creative, humanities, and/or computing subject.
Irish Leaving Certificate
Irish Leaving Certificate (first awarded 2017)
H2 H2 H3 H3 H3 H3 including a creative, humanities, and/or computing subject.
Irish Leaving Certificate (first awarded 2016)
B1 B1 B1 B1 B2 B2 including a creative, humanities, and/or computing subject.
Scottish Qualification
Offers will be based on exams being taken at the end of S6. Subjects taken and qualifications achieved in S5 will be reviewed. Careful consideration will be given to an individual’s academic achievement, taking in to account the context and circumstances of their pre-university education.
Please see the University of Southampton’s Curriculum for Excellence Scotland Statement (PDF) for further information. Applicants are advised to contact their Faculty Admissions Office for more information.
Cambridge Pre-U
M2 M2 M2 in three principal subjects including a creative, humanities, and/or computing subject.
Welsh Baccalaureate
BBB from 3 A levels including a creative, humanities, and/or computing subject or BB from two A levels including a creative, humanities, and/or computing subject and B from the Advanced Welsh Baccalaureate Skills Challenge Certificate
Welsh Baccalaureate additional information
Offers typically exclude General Studies and Critical Thinking.
Welsh Baccalaureate contextual offer
We are committed to ensuring that all learners with the potential to succeed, regardless of their background, are encouraged to apply to study with us. The additional information gained through contextual data allows us to recognise a learner’s potential to succeed in the context of their background and experience. Applicants who are highlighted in this way will be made an offer which is lower than the typical offer for that programme.
T-Level
T Level in Digital Production, Design and Development at Merit overall with B in Core and Merit in Specialism.
Other requirements
GCSE requirements
Applicants must hold GCSE English language (or GCSE English) (minimum grade 4/C) and mathematics (minimum grade 4/C)
Find the equivalent international qualifications for our entry requirements.
English language requirements
If English isn't your first language, you'll need to complete an International English Language Testing System (IELTS) to demonstrate your competence in English. You'll need all of the following scores as a minimum:
IELTS score requirements
- overall score
- 6.5
- reading
- 6.0
- writing
- 6.0
- speaking
- 6.0
- listening
- 6.0
We accept other English language tests. Find out which English language tests we accept.
If you don’t meet the English language requirements, you can achieve the level you need by completing a pre-sessional English programme before you start your course.
You might meet our criteria in other ways if you do not have the qualifications we need. Find out more about:
- our Ignite your Journey scheme for students living permanently in the UK (including residential summer school, application support and scholarship)
- skills you might have gained through work or other life experiences (otherwise known as recognition of prior learning)
Find out more about our Admissions Policy.
Foundation programmes for international students
A foundation programme will give you the language skills and subject knowledge you need if you're not qualified for direct entry to your chosen undergraduate course.
You'll progress to your chosen course after successfully completing the foundation programme.
Find out more about undergraduate foundation programmes for international students.
Non-academic entry requirements
All applicants will need to provide a portfolio of art work
Got a question?
Please contact our enquiries team if you're not sure that you have the right experience or qualifications to get onto this course.
Email: enquiries@southampton.ac.uk
Tel: +44(0)23 8059 5000
Course structure
You can choose modules that suit your interests and career goals.
You can focus on programming skills, user experience design, or building digital projects through sculpture and fabrication, textiles or 3D printing. Whatever you decide, you will gain experience in team production.
Year 1 overview
You'll learn principles of programming for creative technological applications such as augmented reality, robotics and pervasive computing. You'll test out your skills and study histories and theories of these technologies.
Year 2 overview
Workshops and lectures will help you build on your tech skills and follow your interests in the projects you develop. You'll engage with user experience research and interactive systems for commercial, entertainment, or activist assignments.
In the second half of the year, you can take an international study exchange or choose modules preparing you for the creative industries.
Year 3 overview
You'll develop a major project to explore your creative insights, ideas and tech skills in depth. You will get technical support throughout.
Want more detail? See all the modules in the course.
Modules
The modules outlined provide examples of what you can expect to learn on this degree course based on recent academic teaching. As a research-led University, we undertake a continuous review of our course to ensure quality enhancement and to manage our resources. The precise modules available to you in future years may vary depending on staff availability and research interests, new topics of study, timetabling and student demand. Find out why, when and how we might make changes.
For entry in academic year 2025 to 2026
Year 1 modules
You must study the following modules in year 1:
Algorithmic Thinking & Methods
This module builds on the foundational skills and knowledge established in Creative Computing I to develop a more sustained application of coding to creative technological approaches to art and design. You will be introduced to more advanced programming p...
Creative Computing I: introduction to programming
This module introduces you to principles of programming for creative applications. Using accessible platforms including block-based coding, simple robotics and front-end web design you will work on exercises that will quickly develop your technical skills...
Introduction to Digital Culture
This module introduces you to key theoretical, cultural and historical aspects of computing in art, design, industry, entertainment and everyday life. You will explore and respond to these aspects through digital media production and presentation, develop...
Pervasive Media Exploration
This module explores new possibilities for creative computing beyond the computer screen. Through group work you will devise a prototype project for a non-screen based experience that might be, for example, a location-aware or geolocation-based applicatio...
Year 2 modules
You must study the following modules in year 2:
Collaborate (Creative Computing)
This module encourages you to see your developing expertise in creative computing in wider interdisciplinary contexts. Through a group project you will collaborate with students and / or practitioners from other disciplines or will be set briefs from prof...
Creative Industries
This module asks you to engage with and critically reflect on areas of the creative and cultural industries in relation to your career aspirations and with consideration of issues of sustainability and EDI. You will undertake short projects in response to...
Integrating Fashion and Society
This module considers the intersection of fashion and society, prompting critical reflection on the broader implications of design choices. Through projects and discussions, you explore societal impacts, identity politics and ethical considerations, aimin...
Interactivity & Play
In this module you will build on your technical skills and creative approaches to develop an individual creative computing project. The broad themes of play and user interaction will be explored, within which you will identify, research and manage a proje...
You must also choose from the following modules in year 2:
WSA Year Abroad
This non-credit bearing module is a compulsory module designed to provide support and engagement with your WSA tutors if you decide to take the option of a Year Abroad between Part 2 and Part 3 of your degree programme. Your dedicated study abroad coor...
Year in Employment
The Year in Employment (YiE) is an opportunity for undergraduate students across a range of programmes to undertake a placement year whilst remaining enrolled to the University of Southampton. Students complete their placement after their second year of s...
Year 3 modules
You must study the following modules in year 3:
Experimental Practice & Research
This module builds on the level 5 Creative Industry module, addressing the current industrial context for creative computing and technology and preparation for future careers or further study. You will conduct further research into an area of creative wor...
Final Project 1
In this module you will conduct theoretical research for your Final Project. You will engage with critical issues, contexts and questions, and identify significant practitioners and creative bodies to inform your creative practice. You will develop your p...
Final Project 2
In this module you will develop a major individual or team-based project in creative computing. You will explore critical issues, contexts and questions, using appropriate technical processes and platforms, to realise your ideas and research questions. Yo...
Professional Planning (Creative Computing)
This module aims to equip you with the necessary tools to maximise your success of gaining employment and securing a successful career in your designated discipline or establishing a plan for further study. Professional Planning focuses on career plann...
Prototyping, Presentation & Evaluation
In this module you will begin to develop creative, practical and theoretical ideas for your Final Project. You will explore the possibilities for this project through a series of prototypes, some individual and some team-based. These will be a mixture of ...
Learning and assessment
The learning activities for this course include the following:
- lectures
- classes and tutorials
- coursework
- individual and group projects
- independent learning (studying on your own)
Academic support
You’ll be supported by a personal academic tutor and have access to a senior tutor.
Course leader
Julian Stadon is the course leader.
Careers
Your course allows you to focus on your career ambitions, whether it is as a developer, designer, artist or project manager.
Areas you could go into include:
- user experience design (UX)
- creative AI and robotics design
- digital media production
- app design
- brand development and management
- installations and UX for museums, galleries and heritage sites
- game development
- project management
- art practice
You will prepare for your career by:
- creating prototypes, give presentations and have the chance to exhibit
- gaining an understanding of your industry’s professional standards and values
- working to commercially relevant briefs
- making contacts at our industry partners throughout the course
Careers services at Southampton
We are a top 20 UK university for employability (QS Graduate Employability Rankings 2022). Our Careers, Employability and Student Enterprise team will support you. This support includes:
- work experience schemes
- CV and interview skills and workshops
- networking events
- careers fairs attended by top employers
- a wealth of volunteering opportunities
- study abroad and summer school opportunities
We have a vibrant entrepreneurship culture and our dedicated start-up supporter, Futureworlds, is open to every student.
Work in industry
Between years 2 and 3 you can choose to take a year in employment.
You can also opt to take short industry internships between semesters.
Fees, costs and funding
Tuition fees
Fees for a year's study:
- UK students pay £9,250.
- EU and international students pay £26,300.
The Government has recently announced changes to UK tuition fees from September 2025 onwards. We will update our website to reflect this shortly.
What your fees pay for
Your tuition fees pay for the full cost of tuition and standard exams.
Find out how to:
Accommodation and living costs, such as travel and food, are not included in your tuition fees. There may also be extra costs for retake and professional exams.
Explore:
Bursaries, scholarships and other funding
If you're a UK or EU student and your household income is under £25,000 a year, you may be able to get a University of Southampton bursary to help with your living costs. Find out about bursaries and other funding we offer at Southampton.
If you're a care leaver or estranged from your parents, you may be able to get a specific bursary.
Get in touch for advice about student money matters.
Scholarships and grants
You may be able to get a scholarship or grant to help fund your studies.
We award scholarships and grants for travel, academic excellence, or to students from under-represented backgrounds.
Support during your course
The Student Hub offers support and advice on money to students. You may be able to access our Student Support fund and other sources of financial support during your course.
Funding for EU and international students
Find out about funding you could get as an international student.
How to apply
What happens after you apply?
We will assess your application on the strength of your:
- predicted grades
- academic achievements
- personal statement
- academic reference
Portfolio guidance
Your portfolio is one of the most important parts of your application. It is your opportunity to show us your work, and our opportunity to find out more about you. You may not have presented your work before, so here is some guidance with preparing your portfolio.
What do you want to see in my portfolio?
Your portfolio should demonstrate a lively, inventive approach to the development of creative or computing projects. As well as school and college projects you can include your own self-initiated work. It should be carefully selected as this will show us your skill and abilities, and most importantly your vision.
Your portfolio should clearly demonstrate the development of your ideas and their range. It might include sketches, mood boards, videos of programs you have made, photographs, creative writing, storyboards, outlines of game, app or project ideas. A clear demonstration of creative and practical process are the main focus of the portfolio review.
How many pieces should I include?
We would suggest a maximum of 25 pieces of work, including sketchbooks. Your work should have been produced within the past two years, although earlier work can be included if it is particularly relevant to your interests and development.
Will I be expected to have an in‐depth knowledge of programming skills?
We have no expectation of prior programming experience, although, as programming is an integral part of the degree, some past experience is desirable and will strengthen your application.
Information for Mature students
We understand that mature students may not have work that is structured in the same way as A-Level or Foundation students. We are, however, still interested in seeing self-initiated work, including sketchbooks and finished pieces. Work-based creative or computing experience can be included. We also understand that some applicants may wish to include work that is over two years old – but make sure that you include as much recent work as possible in your portfolio.
Top tip
Tailor your portfolio to the course you are applying to. Investigate the Creative Computing programme thoroughly before making your selection for your portfolio. Remember that courses with the same name at different universities can vary greatly.
We'll aim to process your application within 2 to 6 weeks, but this will depend on when it is submitted. Applications submitted in January, particularly near to the UCAS equal consideration deadline, might take substantially longer to be processed due to the high volume received at that time.
Equality and diversity
We treat and select everyone in line with our Equality and Diversity Statement.
Got a question?
Please contact our enquiries team if you're not sure that you have the right experience or qualifications to get onto this course.
Email: enquiries@southampton.ac.uk
Tel: +44(0)23 8059 5000
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