About this course
Unlock your creative potential and refine your game-making skills with a combination of hands-on practice and theory on our games design and art degree.
You’ll use a research-led approach to game making and play with ideas and concepts. You’ll also be encouraged to express your own game ideas and work on projects related to your own approaches, background, and areas of interest.
Key features of our games design and art degree
- Diverse game development experience: you can create tabletop, escape room, narrative and video games.
- Inclusive game development: you’ll explore and create games for diverse audiences by looking at marginalised topics and tackling complex issues.
- Industry-relevant skills: you’ll develop essential skills in game design, critical thinking and problem solving.
- Technology integration: using the latest industry advancements, you’ll understand technologies, players and game theories.
- Collaborative studio environment: you’ll share a studio with other students, inspiring you to identify and enhance your unique strengths
Our curriculum will help you develop the skills to:
- develop many games and bring your innovative ideas to life
- understand the impact games have on society
- create culturally significant and thought-provoking games
- present your ideas and prototypes to your peers and industry professionals
- launch a fully realised game project at the end of your final year
On our games design degree you’ll visit game studios, attend conferences and take part in game events and receive expert guidance from industry professionals during workshops.
You’ll also have the opportunity to display your projects at external events. This will help you develop your contacts within the industry to help you progress your career.
Year abroad
A year studying abroad between your second and third year will help you gain a different cultural perspective on games design. Discover more benefits and financial support options for studying abroad.
Year in employment
Develop your work skills and industry links by taking a paid year in employment.
We regularly review our courses to ensure and improve quality. This course may be revised as a result of this. Any revision will be balanced against the requirement that the student should receive the educational service expected. Find out why, when, and how we might make changes.
Our courses are regulated in England by the Office for Students (OfS).
Course location
This course is based at Winchester.
Awarding body
This qualification is awarded by the University of Southampton.
Entry requirements
For Academic year 202526
A-levels
Our standard offer is BBB including an art, design, media, humanities or creative IT based subject at A-level or equivalent qualification, we also consider grades of comparable value and offer on these taking into account the suitability of the portfolio submission for the intended course.
A-levels additional information
A Level offers typically exclude General Studies and Critical Thinking.
A-levels with Extended Project Qualification
If you are taking an EPQ in addition to 3 A levels, you will receive the following offer in addition to the standard A level offer: BBC and grade A in the EPQ.
A-levels contextual offer
We are committed to ensuring that all applicants with the potential to succeed, regardless of their background, are encouraged to apply to study with us. The additional information gained through contextual data allows us to recognise an applicant's potential to succeed in the context of their background and experience. Applicants who are highlighted in this way will be made an offer which is lower than the typical offer for that programme.
International Baccalaureate Diploma
Pass, with 30 points overall with 15 points at Higher Level including an art, design, media, humanities or creative IT based subject
International Baccalaureate contextual offer
We are committed to ensuring that all learners with the potential to succeed, regardless of their background, are encouraged to apply to study with us. The additional information gained through contextual data allows us to recognise a learner’s potential to succeed in the context of their background and experience. Applicants who are highlighted in this way will be made an offer which is lower than the typical offer for that programme.
International Baccalaureate Career Programme (IBCP) statement
Offers will be made on the individual Diploma Course subject(s) and the career-related study qualification. The CP core will not form part of the offer. Where there is a subject pre-requisite(s), applicants will be required to study the subject(s) at Higher Level in the Diploma course subject and/or take a specified unit in the career-related study qualification. Applicants may also be asked to achieve a specific grade in those elements. Please see the University of Southampton International Baccalaureate Career-Related Programme (IBCP) Statement for further information. Applicants are advised to contact their Faculty Admissions Office for more information.
BTEC
Distinction, Distinction, Merit in the BTEC National Extended Diploma in an art, design, media, humanities or creative IT based subject Distinction, Distinction in the BTEC National Diploma plus B in an A level including an art, design, media, humanities or creative IT based subject Distinction in the BTEC National Extended Certificate plus BB in two A levels including an art, design, media, humanities or creative IT based subject
RQF BTEC
We are committed to ensuring that all learners with the potential to succeed, regardless of their background, are encouraged to apply to study with us. The additional information gained through contextual data allows us to recognise a learner’s potential to succeed in the context of their background and experience. Applicants who are highlighted in this way will be made an offer which is lower than the typical offer for that programme.
QCF BTEC
Distinction, Distinction, Merit in the BTEC Extended Diploma in an art, design, media, humanities or creative IT based subject Distinction, Distinction in the BTEC Diploma plus B in an A level including an art, design, media, humanities or creative IT based subject Distinction in the BTEC Subsidiary Diploma plus BB in two A levels including an art, design, media, humanities or creative IT based subject
We are committed to ensuring that all learners with the potential to succeed, regardless of their background, are encouraged to apply to study with us. The additional information gained through contextual data allows us to recognise a learner’s potential to succeed in the context of their background and experience. Applicants who are highlighted in this way will be made an offer which is lower than the typical offer for that programme.
Access to HE Diploma
60 credits with a minimum of 45 credits at Level 3, of which 24 must be at Distinction and 21 credits at Merit, including an art, design, media, humanities or creative IT based subject
Irish Leaving Certificate
Irish Leaving Certificate (first awarded 2017)
H2 H2 H3 H3 H3 H3 including an art, design, media, humanities or creative IT based subject
Irish Leaving Certificate (first awarded 2016)
B1 B1 B1 B1 B2 B2 including an art, design, media, humanities or creative IT based subject
Scottish Qualification
Offers will be based on exams being taken at the end of S6. Subjects taken and qualifications achieved in S5 will be reviewed. Careful consideration will be given to an individual’s academic achievement, taking in to account the context and circumstances of their pre-university education.
Please see the University of Southampton’s Curriculum for Excellence Scotland Statement (PDF) for further information. Applicants are advised to contact their Faculty Admissions Office for more information.
Cambridge Pre-U
M2 M2 M2 in three principal subjects including an art, design, media, humanities or creative IT based subject
Welsh Baccalaureate
BBB from 3 A levels including an art, design, media, humanities or creative IT based subject or BB from two A levels including an art, design, media, humanities or creative IT based subject and B from the Advanced Welsh Baccalaureate Skills Challenge Certificate
Welsh Baccalaureate additional information
Offers typically exclude General Studies and Critical Thinking.
Welsh Baccalaureate contextual offer
We are committed to ensuring that all learners with the potential to succeed, regardless of their background, are encouraged to apply to study with us. The additional information gained through contextual data allows us to recognise a learner’s potential to succeed in the context of their background and experience. Applicants who are highlighted in this way will be made an offer which is lower than the typical offer for that programme.
T-Level
T Level in Digital Production, Design and Development at Merit overall with B in Core and Merit in Specialism.
Other requirements
GCSE requirements
Applicants must hold GCSE English language (or GCSE English) (minimum grade 4/C) and mathematics (minimum grade 4/C)
Find the equivalent international qualifications for our entry requirements.
English language requirements
If English isn't your first language, you'll need to complete an International English Language Testing System (IELTS) to demonstrate your competence in English. You'll need all of the following scores as a minimum:
IELTS score requirements
- overall score
- 6.5
- reading
- 6.0
- writing
- 6.0
- speaking
- 6.0
- listening
- 6.0
We accept other English language tests. Find out which English language tests we accept.
If you don’t meet the English language requirements, you can achieve the level you need by completing a pre-sessional English programme before you start your course.
You might meet our criteria in other ways if you do not have the qualifications we need. Find out more about:
- skills you might have gained through work or other life experiences (otherwise known as recognition of prior learning)
Find out more about our Admissions Policy.
Foundation programmes for international students
A foundation programme will give you the language skills and subject knowledge you need if you're not qualified for direct entry to your chosen undergraduate course.
You'll progress to your chosen course after successfully completing the foundation programme.
Find out more about undergraduate foundation programmes for international students.
Non-academic entry requirements
All applicants will need to provide a portfolio of art work
For Academic year
Scottish Qualification
Offers will be based on exams being taken at the end of S6. Subjects taken and qualifications achieved in S5 will be reviewed. Careful consideration will be given to an individual’s academic achievement, taking in to account the context and circumstances of their pre-university education.
Please see the University of Southampton’s Curriculum for Excellence Scotland Statement (PDF) for further information. Applicants are advised to contact their Faculty Admissions Office for more information.
Other requirements
You might meet our criteria in other ways if you do not have the qualifications we need. Find out more about:
- skills you might have gained through work or other life experiences (otherwise known as recognition of prior learning)
Find out more about our Admissions Policy.
Got a question?
Please contact our enquiries team if you're not sure that you have the right experience or qualifications to get onto this course.
Email: enquiries@southampton.ac.uk
Tel: +44(0)23 8059 5000
Course structure
You'll study 6 studio practice modules – one per semester. These are the building blocks of your games practice and will help to develop your research, making and individual games specialism. Alongside these modules you'll undertake 6 smaller modules which frame the context of your game-making in terms of history, theory, contemporary practice, the business of games and professional contexts.
In year 2, you’ll choose 1 module from a range of exciting options designed to enhance your own individual games practice. The course structure will encourage you to develop a dynamic and fast-paced process of thinking through making, while gaining lots of product creation and idea testing experience. You’ll work as part of a team as you progress through the course and take on increasingly ambitious projects.
Year 1 overview
You’ll learn the practical skills involved in thinking through making and applied critical design. You’ll learn games history, game theory and more, including:
- the critical and contextual landscape of contemporary game making
- the theory and practical processes behind game making
- how to develop critical making skills
- how to develop your research and design thinking
- 2D and 3D software skills
- prototyping, testing and reflective evaluation via critiques, feedback and documentation
Year 2 overview
Your second year involves applying industry practice to your games thinking through:
- systematic reflective documentation and blogging
- creating a games proposal and developing a design document
- working in teams to develop an advanced prototype using standard methodologies such as agile and lean UX
- an introduction to the current business for games
- pitching to industry representatives
- an external facing e3-style showcase
Year 3 overview
You’ll work on a games project, either individually or as part of a group. This involves:
- using a research-led approach to formulate an idea for a new game
- creating an innovative and unique games project proposal
- building a completed game ready for external promotion and launch at shows in Winchester and London
Want more detail? See all the modules in the course.
Modules
The modules outlined provide examples of what you can expect to learn on this degree course based on recent academic teaching. As a research-led University, we undertake a continuous review of our course to ensure quality enhancement and to manage our resources. The precise modules available to you in future years may vary depending on staff availability and research interests, new topics of study, timetabling and student demand. Find out why, when and how we might make changes.
For entry in academic year 2025 to 2026
Year 1 modules
You must study the following modules in year 1:
Game Mechanics
In the Game Mechanics module, you will delve into the concepts of game mechanics, exploring both mechanics as actions and mechanics as rules. This module combines theoretical understanding with practical application through various hands-on activities.
Game Worlds
In the Game Worlds module, you will embark on a series of creative projects focused on generating and refining ideas for imaginative worlds and settings. This module combines field trips, workshops, and various design and art methodologies to help you cre...
Games Design & Culture
In the Games Design & Culture module, you will delve into a wide array of cultural studies that have shaped and continue to influence game design. By engaging in "thinking through making," you will explore and respond to these cultural and theoretical inf...
Games as Poems
In the Games as Poems module, you will explore the use of poetry as a lens for game creation. This approach emphasizes a robust understanding of the basic building blocks of games, and ways in which these building blocks can be reconfigured to help player...
Year 2 modules
You must study the following modules in year 2:
WSA Year Abroad
This non-credit bearing module is a compulsory module designed to provide support and engagement with your WSA tutors if you decide to take the option of a Year Abroad between Part 2 and Part 3 of your degree programme. Your dedicated study abroad coor...
Collaborate (Games Innovation)
This module engages you in research and knowledge exchange projects, using interdisciplinary learning to embed the practice of collaboration within disciplines in WSA. This collaborative project module supports the University’s goal of enabling curiosity,...
Games Design
In the Games Design module, you will embark on an individual journey to create a series of documentation, including production planning, design specifications, and core player experience and market analysis, culminating in a video game internal pitching d...
Games Development Process
During the Game Development modules, you will build on a Semester 1 game design pitch to create a prototype that deeply explores your game concept. This interactive prototype will showcase a high level of gameplay and provide a solid proof of concept, add...
Year in Employment
The Year in Employment (YiE) is an opportunity for undergraduate students across a range of programmes to undertake a placement year whilst remaining enrolled to the University of Southampton. Students complete their placement after their second year of s...
Year 3 modules
You must study the following modules in year 3:
Game Pitching and Presenting
In the Game Pitching and Presenting module, you will take the work you are undertaking in the Game Project Proposal module and pitch and present your idea to your peers and staff at regular intervals during the various stages of development. The structure...
Game Project Proposal
In the Games Project Proposal module, you will work to develop a unique game idea for the module Major Project – Unique Impact Games. The game proposal you develop will start as an individual effort, but you will have the option to form teams around each ...
Major Project – Promotion and Marketing
In the Major Project – Promotion and Marketing module, you will produce promotional and marketing material for your game within the module Major Project – Unique Impact Games. This will include, but is not limited to, video production such as a trailer an...
Major Project – Unique Impact Games
In the Major Project – Unique Impact Games module, you will take into production either solo or with your team the Project Proposal from Semester 1. You will use all your prior skills from Year 1 and Year 2 in a unified fashion to create and build a finis...
Professional Planning (Games Industry)
In the Professional Planning (Games Industry) module, you will be provided with a series of talks and visits from industry professionals and alumni on how they got into games, and the professional requirements needed to enter the industry. Speakers will s...
Learning and assessment
The learning activities for this course include the following:
- lectures
- classes and tutorials
- coursework
- individual and group projects
Course time
How you'll spend your course time:
Year 1
Study time
Your scheduled learning, teaching and independent study for year 1:
How we'll assess you
- individual and group projects
- oral presentations
- portfolios
Your assessment breakdown
Year 1:
Year 2
Study time
Your scheduled learning, teaching and independent study for year 2:
How we'll assess you
- individual and group projects
- oral presentations
- portfolios
Your assessment breakdown
Year 2:
Academic support
You’ll be supported by a personal academic tutor and have access to a senior tutor.
Course leader
Adam Procter is the course leader.
Careers
You can use this degree to work in any area of the games industry, or create and market your own games. Thanks to the reputation of our course and our strong links with industry, companies often approach us and offer internships to our students.
Recent examples include:
- a games designer and artist internship at the Royal Society of Public Health - for a prototype of a gamified healthcare app
- an internship with the education technology startup MangaHigh - which led to full-time employment after the student’s game idea was commissioned
- an internship - followed by employment as a games designer and developer on AlphaPutt, an iOS game
- a number of games designer roles within University of Southampton research bids and projects, such as the Southampton General Hospital and Aspire Awards
Your degree can lead to a variety of roles, including:
- games designer
- 2D or 3D games artist
- games maker
- user experience/user interaction designer
- mobile and app designer
- project manager
We focus on your employability throughout your studies by offering:
- ongoing advice from tutors with extensive design experience
- careers events to introduce you to potential employers
Careers services at Southampton
We are a top 20 UK university for employability (QS Graduate Employability Rankings 2022). Our Careers, Employability and Student Enterprise team will support you. This support includes:
- work experience schemes
- CV and interview skills and workshops
- networking events
- careers fairs attended by top employers
- a wealth of volunteering opportunities
- study abroad and summer school opportunities
We have a vibrant entrepreneurship culture and our dedicated start-up supporter, Futureworlds, is open to every student.
Work in industry
As part of your course, you can choose to take a year-long paid placement within the games and creative industries.
During your placement, you can apply the knowledge and skills you’ve developed during your degree, and gain vital professional experience.
Fees, costs and funding
Tuition fees
Fees for a year's study:
- UK students pay £9,250.
- EU and international students pay £24,200.
The Government has recently announced changes to UK tuition fees from September 2025 onwards. We will update our website to reflect this shortly.
What your fees pay for
Your tuition fees pay for the full cost of tuition and standard exams.
Find out how to:
Accommodation and living costs, such as travel and food, are not included in your tuition fees. There may also be extra costs for retake and professional exams.
Explore:
Bursaries, scholarships and other funding
If you're a UK or EU student and your household income is under £25,000 a year, you may be able to get a University of Southampton bursary to help with your living costs. Find out about bursaries and other funding we offer at Southampton.
If you're a care leaver or estranged from your parents, you may be able to get a specific bursary.
Get in touch for advice about student money matters.
Scholarships and grants
You may be able to get a scholarship or grant to help fund your studies.
We award scholarships and grants for travel, academic excellence, or to students from under-represented backgrounds.
Support during your course
The Student Hub offers support and advice on money to students. You may be able to access our Student Support fund and other sources of financial support during your course.
Funding for EU and international students
Find out about funding you could get as an international student.
How to apply
What happens after you apply?
We will assess your application on the strength of your:
- predicted grades
- academic achievements
- personal statement
- academic reference
Applicants will receive an invitation to submit their portfolio whilst their academic qualifications are being reviewed. Download our portfolio advice for games design and art (PDF, 152.74 KB).
We'll aim to process your application within 2 to 6 weeks, but this will depend on when it is submitted. Applications submitted in January, particularly near to the UCAS equal consideration deadline, might take substantially longer to be processed due to the high volume received at that time.
Equality and diversity
We treat and select everyone in line with our Equality and Diversity Statement.
Got a question?
Please contact our enquiries team if you're not sure that you have the right experience or qualifications to get onto this course.
Email: enquiries@southampton.ac.uk
Tel: +44(0)23 8059 5000
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