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Games Design

When you'll study it
Semester 1
CATS points
30
ECTS points
15
Level
Level 5
Module lead
Adam Procter
Academic year
2026-27

Module overview

In the Games Design module, you will embark on an individual journey to create a series of documentation, including production planning, design specifications, and core player experience and market analysis, culminating in a video game internal pitching deck. This deck will detail what the game is, provide a story outline or synopsis, game play pillars, game loop details, key art, key prototypes, player experience, and explain why this game is exciting. The presentation of this deck is designed to support a game director in approving projects for further development.