Module overview
In the Games as Poems module, you will explore the use of poetry as a lens for game creation. This approach emphasizes a robust understanding of the basic building blocks of games, and ways in which these building blocks can be reconfigured to help players slow down, pay attention, and engage with complex emotions and encounters.
Aims and Objectives
Learning Outcomes
Subject Specific Intellectual and Research Skills
Having successfully completed this module you will be able to:
- Identify and debate the current and emerging sustainable and ethical factors that have the potential for driving positive and constructive change
Subject Specific Practical Skills
Having successfully completed this module you will be able to:
- Design and develop games outcomes and methodologies appropriate to the contemporary games industry for your current level of study.
- Employ practical intelligence and experimentation to exploit medium of games for your current level of study.
- Undertake and evaluate human (player) testing of game products, prototypes and projects concepts for your current level of study.
Knowledge and Understanding
Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:
- the underlying concepts and principles of contextual issues in including sustainable and ethical practices
Transferable and Generic Skills
Having successfully completed this module you will be able to:
- Plan and manage your workloads to set deadlines
Syllabus
What You'll Do:
- Poetry and Games: Use poetic principles to inspire and guide the creation of games that focus on personal expression, mindfulness and emotional engagement (with or without the use of text).
- Playable Literature: Learn about the broad context of playable poems and narratives, including digital poetry, interactive fiction, hypertext, and story text games
- Workshops: Participate in workshops focused on designing games that draw on poetic principles as well as the history of text as a medium for games, digital poems, and interactive storytelling.
- Interactive Creations: Create a series of interactions and games that explore short-form interactive experiences, engaging in playtesting to refine and enhance the player experience.
Learning Outcomes:
- Thoughtful Game Design: Develop games that encourage thoughtful and reflective gameplay, using poetry to inform design choices.
- Narrative Techniques: Gain skills in writing and crafting narratives for games, understanding the unique aspects of interactive, textual, and poetic storytelling.
- Experimental Techniques: Gain skills in using experimental techniques and unusual lenses to explore novel types of gameplay experiences.
- Reflective Practices: Engage in activities that involve playing, creating, and reflecting on the process and outcomes, fostering a deeper understanding of the intersection between poetry and games.
Learning and Teaching
Teaching and learning methods
Teaching methods include:
- Project Briefings
- Group tutorials and discussions
- One-to-one tutorials
- Critical Reviews
- Seminars
- Creative and technical workshops
- Technical demonstrations
- Visual presentations
Learning activities include:
- Creative portfolio development
- Research and concept development workshops
- Creative design and technical workshops
- School resource based learning
- Seminars
- Study visits
- Peer group learning
- Group critiques
- Self-assessment
Type | Hours |
---|---|
Independent Study | 252 |
Teaching | 48 |
Total study time | 300 |
Resources & Reading list
Textbooks
Crow, David (2003). Visible Signs, An Introduction to Semiotics in the Visual Arts. Bloomsbury.
Assessment
Formative
This is how we’ll give you feedback as you are learning. It is not a formal test or exam.
Portfolio
- Assessment Type: Formative
- Feedback: Feedback on project briefs. You will experience formative feedback during the module in different learning situations, for example: tutorials, crits and written feedback.
- Final Assessment: No
- Group Work: No
Summative
This is how we’ll formally assess what you have learned in this module.
Method | Percentage contribution |
---|---|
Portfolio | 100% |
Referral
This is how we’ll assess you if you don’t meet the criteria to pass this module.
Method | Percentage contribution |
---|---|
Portfolio | 100% |
Repeat
An internal repeat is where you take all of your modules again, including any you passed. An external repeat is where you only re-take the modules you failed.
Method | Percentage contribution |
---|---|
Portfolio | 100% |