Module overview
Aims and Objectives
Learning Outcomes
Transferable and Generic Skills
Having successfully completed this module you will be able to:
- refer to an appropriate critical context and deploy core techniques to further your work;
- develop and manage a project driven by your decisions.
- create compelling and informative online process documentation;
- articulate the decisions you make to create your work;
Subject Specific Practical Skills
Having successfully completed this module you will be able to:
- test out your choices and skills through user feedback;
- use industry game design documentation standards.
Knowledge and Understanding
Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:
- ways of resolving work which evidences sustained engagement and critical awareness of your ideas;
- how to apply knowledge gained from a range of sources toward the development of a personal Game Design Document.
- a range of practical methods and concepts specific to Game Design Documentation and support the contextualization of your ideas and influence the development of your work;
Subject Specific Intellectual and Research Skills
Having successfully completed this module you will be able to:
- refine key processes related to different stages of and produce a game design document.
- begin to evaluate some of the concepts and methods within Game Design contemporary practice;
- confidently use a range of appropriate design and technical skills to realise your Game Design Document;
- document your ideas in a clear and concise way;
Syllabus
Learning and Teaching
Teaching and learning methods
Type | Hours |
---|---|
Wider reading or practice | 40 |
Tutorial | 78 |
Preparation for scheduled sessions | 55 |
Follow-up work | 80 |
Completion of assessment task | 115 |
Supervised time in studio/workshop | 32 |
Practical classes and workshops | 50 |
Total study time | 450 |
Resources & Reading list
Internet Resources
Panopto Recordings (via Blackboard).
Textbooks
Rogers, S. (2014). Level UP: The Guide to Great Video Game Design. Wiley.
Schell, J. (2008). The Art of Games Design: A Book of Lenses. Elsevier.
Assessment
Formative
This is how we’ll give you feedback as you are learning. It is not a formal test or exam.
Portfolio Development
- Assessment Type: Formative
- Feedback: Formative feedback is given half-way through the module, in a 1-2-1 session focussed on the content and discussion of the portfolio development. A written feedback document provides guidance on areas to improve for the summative assessment. Individual and group tutorials will provide on-going formative feedback.
- Final Assessment: No
- Group Work: No
Summative
This is how we’ll formally assess what you have learned in this module.
Method | Percentage contribution |
---|---|
Digital project | 100% |
Referral
This is how we’ll assess you if you don’t meet the criteria to pass this module.
Method | Percentage contribution |
---|---|
Digital project | 100% |
Repeat
An internal repeat is where you take all of your modules again, including any you passed. An external repeat is where you only re-take the modules you failed.
Method | Percentage contribution |
---|---|
Digital project | 100% |
Repeat Information
Repeat type: Internal & External