Module overview
Linked modules
Pre-requisites: COMP1206
Aims and Objectives
Learning Outcomes
Knowledge and Understanding
Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:
- Mechanics, dynamics and systems
- Component-based Programming
- Game narratives
- Level design
- Game difficulty and balance
Subject Specific Intellectual and Research Skills
Having successfully completed this module you will be able to:
- Create a game design using the fundamentals of game design theory
Transferable and Generic Skills
Having successfully completed this module you will be able to:
- Develop rapid prototypes
- Participate in an expo
- Work in small teams
- Use agile methodologies
Subject Specific Practical Skills
Having successfully completed this module you will be able to:
- Realise a game design in a Game Engine (Game Development Environment)
Syllabus
Learning and Teaching
Teaching and learning methods
Type | Hours |
---|---|
Supervised time in studio/workshop | 18 |
Preparation for scheduled sessions | 6 |
Follow-up work | 6 |
Wider reading or practice | 41 |
Completion of assessment task | 67 |
Lecture | 12 |
Total study time | 150 |
Resources & Reading list
General Resources
Software requirements.
Staff requirements. Teaching staff with experience of game design, game development, narrative theory and game-related research areas (location-aware, adaptive, state of the art HCI).
Internet Resources
Textbooks
Tracy Fullerton. Game Design Workshop: A Playcentric Approach to Creating Innovative Games.
Earnest Adams. Fundamentals of Game Design.
Raph Koster. Theory of Fun for Game Design.
Brenda, Schreiber, Ian Brathwaite. Challenges for Game Designers.
Katie Salen and Eric Zimmerman. Rules of Play: Game Design Fundamentals.
Assessment
Assessment strategy
Assessment will be through the development and demonstration of small game prototypes.Summative
This is how we’ll formally assess what you have learned in this module.
Method | Percentage contribution |
---|---|
Continuous Assessment | 100% |
Referral
This is how we’ll assess you if you don’t meet the criteria to pass this module.
Method | Percentage contribution |
---|---|
Set Task | 100% |
Repeat
An internal repeat is where you take all of your modules again, including any you passed. An external repeat is where you only re-take the modules you failed.
Method | Percentage contribution |
---|---|
Set Task | 100% |
Repeat Information
Repeat type: Internal & External