Module overview
Aims and Objectives
Learning Outcomes
Subject Specific Intellectual and Research Skills
Having successfully completed this module you will be able to:
- Classify the different input/output devices as to their effect on human-computer interaction
- Explain the main theories of cognition and how these are used when designing interactive systems
- Describe the main concepts (conceptual model, metaphors and paradigms) that influence human-computer interaction
- Describe the process of designing for interaction and why a user centred approach is preferred
Knowledge and Understanding
Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:
- How different disciplines (human factors, cognitive psychology, engineering, graphics design, ethics etc.) influence the design of interactive systems
- How users interact (dialogue) with system
- The classification of input/output devices and techniques
- How to design, prototype and evaluate a user interface
Subject Specific Practical Skills
Having successfully completed this module you will be able to:
- Design a solution interacting with a computer system
- Evaluate a design for interacting with a computer system
- Choose appropriate methods of evaluating an interactive system
Syllabus
- User Psychology
- Hardware (input/output) devices
- Models and Metaphors
- Interaction styles, Graphical User Interface (GUI) and windowing systems
- Design methodology
- Accessibility
- Guidelines, standards and metrics
- Evaluation
- Advanced Interfaces
Learning and Teaching
Teaching and learning methods
Lectures
Design Workshops
Type | Hours |
---|---|
Revision | 10 |
Follow-up work | 50 |
Wider reading or practice | 47 |
Lecture | 24 |
Workshops | 12 |
Preparation for scheduled sessions | 11 |
Total study time | 154 |
Resources & Reading list
Textbooks
Norman DA (2002). The Design of Everyday Things. Basic Books.
Dix A, Finlay J, Abowd G and Beale R, (2003). Human-Computer Interaction. Prentice Hall.
Preece J, Rogers Y, Sharp H (2007). Interaction Design: beyond human-computer interaction. Wiley.
Assessment
Summative
This is how we’ll formally assess what you have learned in this module.
Method | Percentage contribution |
---|---|
Individual reflection | 30% |
Exam | 20% |
Group project | 50% |
Referral
This is how we’ll assess you if you don’t meet the criteria to pass this module.
Method | Percentage contribution |
---|---|
Set Task | 100% |
Repeat
An internal repeat is where you take all of your modules again, including any you passed. An external repeat is where you only re-take the modules you failed.
Method | Percentage contribution |
---|---|
Set Task | 100% |
Repeat Information
Repeat type: Internal & External