Module overview
In this module you will explore principles of programming and creative production for innovative technological applications. Using accessible platforms including block-based coding, simple robotics and front-end web design you will work on exercises that will quickly develop your technical skills and allow you to experiment with creative ideas.
Aims and Objectives
Learning Outcomes
Disciplinary Specific Learning Outcomes
Having successfully completed this module you will be able to:
- Undertake problem identification, analysis, and evaluation for creative technical applications.
Knowledge and Understanding
Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:
- critical engagement with key ideas in creative technologies through creative practice
Transferable and Generic Skills
Having successfully completed this module you will be able to:
- demonstrate accurate and effective academic research and communication skills
Subject Specific Intellectual and Research Skills
Having successfully completed this module you will be able to:
- critically analyse examples and case studies relevant to creative technologies
Subject Specific Practical Skills
Having successfully completed this module you will be able to:
- Apply computational thinking to a range of digital and physical projects.
Syllabus
You will engage with a set of workshops and exercises that will both support the development of your technical skills, and encourage creative exploration through applied coding.
The programming languages and platforms will vary from year to year, as will the set exercises and experiments. However they might include designing a game using block-programming, front-end web coding, the manipulation and animation of visual data, simple AI applications such as chatbots, and platforms such as Raspberry Pi might be used along with conventional computers.
The emphasis throughout will be for you to grasp some key principles of computing and to apply them in creative and experimental ways.
Learning and Teaching
Teaching and learning methods
Teaching will include technical support in key platforms and languages, and will follow a workshop-based and collaborative ethos with, with peer learning, discussion, and the encouragement of risk and experimentation.
Type | Hours |
---|---|
Teaching | 48 |
Independent Study | 252 |
Total study time | 300 |
Assessment
Formative
This is how we’ll give you feedback as you are learning. It is not a formal test or exam.
Feedback Workshop
- Assessment Type: Formative
- Feedback:
- Final Assessment: No
- Group Work: No
Summative
This is how we’ll formally assess what you have learned in this module.
Method | Percentage contribution |
---|---|
Portfolio | 100% |