Module overview
Animation has been a part of cinema from its inception and remains one of the most popular forms of moving image in the 21st century. Some theorists have even argued that animation has preceded, contained, or replaced cinema. Yet, animation has been largely ignored within the academic study of film and denigrated within broader cultural discourses about moving images. This module will look at the historical development of this form of filmmaking and reconsider its place within cinema and television history, as well as wider artistic practices.
This module will consider animation’s distinctive aesthetic characteristics through case studies of specific periods and countries and close analysis of key films, structured around three themes: technology, culture, and industry. It will shed new light on familiar examples and introduce new and unfamiliar films and filmmakers. Yet it will also question the efficacy of categorising these works under a single term, investigating the diverse and pervasive practices animation encompasses. These include its relationship to ‘live action’ cinema, and intermedial links with other artistic practices and media, including performance arts, graphic and fine art, and music.
To animate something is both to give it motion and to bring it to life, and running throughout the historical and aesthetic examination in the three themes will be a theoretical concern with the philosophical implications of the various meanings of ‘animation’.
Linked modules
FILM1001 or FILM2006 or FILM1020 or FILM1027 or FILM1020
Aims and Objectives
Learning Outcomes
Knowledge and Understanding
Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:
- Key theories and theoreticians of animation studies
- The intermedial relationships that have shaped animation
- A range of (inter)national animation traditions
- Artists’ films that use animation techniques
- A range of techniques used to produce animated films and the periods and countries they are commonly associated with
- Advertising and commercial use of animation
- Early, ‘Golden age’ and contemporary Hollywood animation
Transferable and Generic Skills
Having successfully completed this module you will be able to:
- Produce a competent critical analysis
- Independently research appropriate resources
- Communicate effectively
- Research and compose different forms of written essay/report
Subject Specific Intellectual and Research Skills
Having successfully completed this module you will be able to:
- Describe the economic and technological basis of a selection of animated works and relate this to their aesthetic and historical meaning.
- Position animated works within their cultural context and examine their place in the international history of animation.
- Discuss a variety of definitions of animation and relate their implications to provide readings of specific films.
- Situate animation in the context of wider histories and theories of cinema and assess gaps in them relating to animation as an artistic practice and philosophical concept.
- Apply the histories and theories studied on the module to provide readings of new animated works.
Syllabus
The aesthetic and historical understanding of animation in this module will be structured around three themes: technology, culture, and industry.
The first section of this module will examine technological approaches to animation and look at the history and aesthetics of the three most common techniques: drawn, object, and computer-generated animation. It will explore the shared characteristics and implications of these techniques, while identifying their distinctive qualities. This raises questions about the ability to create a common definition of animation, as well as challenging their separation from ‘live action’ cinema. It will typically consider examples of these techniques from mainstream studios like Disney, Pixar, Aardman, and Dreamworks, as well as international and independent work from filmmakers such as Sylvain Chomet, the Brothers Quay, David Oreilly, and Nina Paley.
The second section of this module will place animation in its varying cultural contexts through cases studies of specific countries or regions. Like cinema in general, animation has been dominated by American films and interests, especially through the work of the Disney studio. However, its artisanal nature and aesthetic possibilities have also seen it adopted by filmmakers looking to express their own historical and cultural circumstances. This section will understand specific works within their national context, while also using the liminality of animation as a way to interrogate and challenge the complex ideas of national cinema and identity and their place in a global marketplace. Countries/regions addressed may include Japan, Eastern Europe, and Britain. Indicative examples of films to be screened are landmark work from Studio Ghibli, Jan Švankmajer, Priit Pärn, Joanna Quinn, and Bob Godfrey.
The third section of this module will consider the institutional models within which animation has been produced. Since the 1910s mainstream animation has been produced on an industrial scale as part of the Hollywood studio system, with the Disney studio being the foremost example of this approach. Yet animation has also been produced using different funding models, including sponsored and artists’ films, and the use
of animation for advertising purposes. This section of the module will consider the implications of these varying models, both for the aesthetic results they produce, as well as their political repercussions, such as labour relations and the representation of race and gender. Films examined in this section will likely cover ‘Golden Age’ Hollywood animation from Disney and UPA, independent and avant-garde work by filmmakers such as Lotte Reiniger, Norman McLaren, Len Lye, and Oskar Fischinger, as well as advertising, video game, and web animation.
Learning and Teaching
Teaching and learning methods
Teaching methods include
- Lectures
- Seminars
- Screenings
- Tutorials
Learning activities include
- Seminar discussion
- Independent study, viewing, and research
- Writing a comparative essay critically examining a film studies text and an animation studies text.
- Writing an analytical essay that studies the form of one or more animated works.
- Writing a research report that communicates empirical information about the technology or economics of an animated work and assesses their impact on the film aesthetically.
Type | Hours |
---|---|
Completion of assessment task | 60 |
Lecture | 10 |
Seminar | 10 |
Practical classes and workshops | 30 |
Preparation for scheduled sessions | 40 |
Total study time | 150 |
Resources & Reading list
General Resources
Možnosti dialogu/Dimensions of Dialogue (1982). Film
Coraline (2009). Film
Hotel E (1991). Film
Fuji (1974). Film
Kaze no Tani no Naushika/Nausicaä of the Valley of the Wind (1984). Film
Kreise/Circles (1933-34). Film
Sen to Chihiro no kamikakushi/Spirited Away (2001). Film
Die Abenteuer des Prinzen Achmed/The Adventures of Prince Achmed (1926).
Toy Story (1995). Film
The Adventures of Tintin: The Secret of the Unicorn (2011). Film
Bambi (1942). Film
Ghost in the Shell (1995). Film
Great (1975). Film
Frankenweenie (1984/2012). Film
Street of Crocodiles (1986). Film
Please Say Something (2009). Film
Gerald McBoing-Boing (1951). Film
Neighbours (1952). Film
Madeline (1952). Film
The Cameraman's Revenge (1912). Film
A Colour Box (1935). Film
L'Illusionniste/The Illusionist (2010). Film
Textbooks
Pilling, Jayne (ed.) (1997). A Reader in Animation Studies. Eastleigh: John Libbey.
Clements, Jonathan (2013). Anime: A History. London: British Film Institute.
Buchan, Suzanne (ed.) (2013). Pervasive Animation (AFI Film Readers Series). Abingdon: Routledge.
Russett, Robert & Cecile Starr (1976). Experimental Animation. New York: Reinhold.
Beckman, Karen (ed.) (2014). Animating Film Theory. Durham, NC: Duke University Press.
Crafton, Donald (2013). Shadow of a mouse: Performance, belief, and world-making in animation. Berkeley: University of California Press.
Eisenstein, Sergei, Jay Leyda, Alan Upchurch, and N. I. Kleiman (1986). Eisenstein on Disney. Calcutta: Seagull.
Wells, Paul (1998). Understanding Animation. Abingdon: Routledge.
Sito, Tom (2013). Moving Innovation: A History of Computer Animation. Cambridge, MA: MIT Press.
Crafton, Donald (1982). Before Mickey. The Animated Film 1898-1928. Cambridge, MA: MIT Press.
Furniss, Maureen (2008). Art in Motion. Animation Aesthetics (revised ed). Eastleigh: John Libbey.
Assessment
Summative
This is how we’ll formally assess what you have learned in this module.
Method | Percentage contribution |
---|---|
Academic poster | 50% |
Essay | 50% |
Referral
This is how we’ll assess you if you don’t meet the criteria to pass this module.
Method | Percentage contribution |
---|---|
Resubmit assessments | 100% |
Repeat
An internal repeat is where you take all of your modules again, including any you passed. An external repeat is where you only re-take the modules you failed.
Method | Percentage contribution |
---|---|
Resubmit assessments | 100% |
Repeat Information
Repeat type: Internal & External