Module overview
In this practice and research led module you will explore collaborative critical practice, and design and develop your own project. The module is team-taught, and thus informed by diverse voices with expertise in curated strands. Your project will be produced in a group as part of one of these specialised strands and complemented by your individual critical commentary of it. The resulting projects will participate in the student exhibition, curated in collaboration with the teaching team.
Aims and Objectives
Learning Outcomes
Subject Specific Intellectual and Research Skills
Having successfully completed this module you will be able to:
- Use inclusive, ethical and sustainable practices to design and evaluate a creative digital media project that responds to critical media challenges, evidencing project management techniques, effective group work, research methods, and critical reflection on the strengths and limitations of your ideas through tutor and peer engagement
Transferable and Generic Skills
Having successfully completed this module you will be able to:
- Design and create a digital media project and exhibition installation (or other representation) that demonstrates effective communication techniques, coherent design, creative problem-solving and is critically engaged in debates relevant to critical digital media studies
Knowledge and Understanding
Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:
- Producing a project that critically reflects on current and future challenges related to digital media theory and practices
Syllabus
Indicative areas for exploration can include:
- Digital game cultures
- Film and screen industries
- News media organisations and practices
- Media Arts and Infrastructures
In the past this module has included strands such as ‘Media Infrastructures and Identities’, ’Alternative Journalism and Artificial Intelligence’, ‘Screen Practices’, ‘Games and Media’, ‘Media Arts, Emerging Tech and Artificial Intelligence’, ‘Transmedia Storytelling’, ‘Participatory Cultures’ and ‘Media and Ecology’. The strands change each year to reflect the expertise of the teaching team and the new developments in the digital media and technologies.
Learning and Teaching
Teaching and learning methods
Teaching methods can include:
- Exhibition
- Interactive workshops
- Practice-based instruction and tutorials
- Visiting lecturers
- Dedicated technician assistance
Learning activities can include:
- Reflection on verbal or written feedback offered during seminars, tutorials, group activities
- Group and collaborative projects and tasks
- Study visits
- Peer group learning and peer assessment tasks
- Class discussion/critiques
- Student presentations
- Exhibitions
Type | Hours |
---|---|
Teaching | 48 |
Independent Study | 252 |
Total study time | 300 |
Assessment
Assessment strategy
Formative: Presentation and a 500-word draft of your individual critical commentary.
Summative: Group Digital Presentation (40%) and the Individual Critical Commentary (60%).
Formative
This is how we’ll give you feedback as you are learning. It is not a formal test or exam.
Group Presentation and Individual Commentary
- Assessment Type: Formative
- Feedback:
- Final Assessment: No
- Group Work: Yes
Summative
This is how we’ll formally assess what you have learned in this module.
Method | Percentage contribution |
---|---|
Group Digital Presentation | 40% |
Critical commentary | 60% |
Referral
This is how we’ll assess you if you don’t meet the criteria to pass this module.
Method | Percentage contribution |
---|---|
Critical commentary | 60% |
Group Digital Presentation | 40% |
Repeat
An internal repeat is where you take all of your modules again, including any you passed. An external repeat is where you only re-take the modules you failed.
Method | Percentage contribution |
---|---|
Critical commentary | 60% |
Group Digital Presentation | 40% |