Module overview
This module encourages you to explore and experiment with ideas, with the aim of developing you into an informed and skilled designer. You will work according to the practices consistent with your chosen pathway: menswear or womenswear. Focusing your experimentation and exploration on traditional and digital processes in fashion design, you will undertake a range of technical workshops to build your knowledge of specialist traditional and digital skills. In addition you will develop a critical and contextual understanding of your pathway and your ideas in respect to themes of interest and the set projects.
Aims and Objectives
Learning Outcomes
Subject Specific Intellectual and Research Skills
Having successfully completed this module you will be able to:
- realise your ideas through the evaluation and selection of appropriate fashion technologies and techniques
- critically evaluate the qualities in your work to relate your ideas to an intended context
- make independent critical judgments in the selection of ideas, materials and processes
- develop ideas by analysing and critically reflecting on concepts and themes
- evaluate and challenge the conceptual and technical boundaries of your discipline
Subject Specific Practical Skills
Having successfully completed this module you will be able to:
- explore and exploit materials, processes and technologies
- Explore appropriate pattern cutting, construction techniques and materials
- produce a portfolio of work including toiles, garments and digital outcomes demonstrating knowledge of production for a professional context
- work and use machines and equipment competently in the studios and workshops
- make material and technique selections to inform and challenge the practical development of your work
- solve practical problems independently and effectively
Knowledge and Understanding
Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:
- a research informed design practice
- how to creatively integrate and apply a variety of media, processes, technologies and materials to realise your ideas
- innovative practices, concepts and debates in the practice and theory of fashion
- how to identify and apply the skills you will need to practice professionally in fashion
Transferable and Generic Skills
Having successfully completed this module you will be able to:
- study independently and produce work to set deadlines
- communicate ideas effectively in a variety of formats including digital
- employ digital skills to support your learning
- effectively use a wide range of resources, including library and digital
Syllabus
This module marks the next steps in acquiring and developing practical skills in Fashion Design to allow you to become increasingly competent and independent. You will find suitable materials and working methods to realise your ideas and attend technical demonstrations. This module will build on your knowledge and understanding of Part 1 and will start to equip you with the skills necessary to develop your work in Part 2.
Your growing knowledge of the context of your ideas will be supported by group and tutor discussions, which focus on a broad range of concepts and themes related to your practice and applied to your work. You will be encouraged to experiment with methods and techniques, which will allow you to develop your ideas. By working in the School’s studios and workshops and utilising the School’s central resources, you will further develop your practical knowledge of techniques and processes.
You will have specific technical workshops related to your pathway that will include pattern cutting and garment construction, along with creative workshops on digital technologies, drawing and mark making, sketchbook development and visual communication.
You will assemble a portfolio of work that demonstrates the development of your ideas and which contains resolved pieces of work that best exemplify your chosen fashion pathway and all workshops undertaken.
Learning and Teaching
Teaching and learning methods
Teaching methods include
- Group tutorials and discussions
- One-to-one tutorials
- Critical reviews
- Creative and technical workshops
- Visual presentations
- Career and employability seminars
- Industry insight from guest speakers
Learning activities include:
- Research, concept and design development
- Drawing and illustration
- Digital technologies and processes
- Pattern cutting
- Construction and garment making
- Creative design and technical workshops
- Portfolio presentation
- Peer group learning
- Group critical reviews
- Self evaluation
- Study Skills support
Type | Hours |
---|---|
Lecture | 10 |
Wider reading or practice | 30 |
Practical classes and workshops | 90 |
Completion of assessment task | 100 |
Tutorial | 22 |
Supervised time in studio/workshop | 78 |
Follow-up work | 100 |
Preparation for scheduled sessions | 20 |
Total study time | 450 |
Resources & Reading list
General Resources
Blackboard. http://blackboard.soton.ac.uk Panopto via Blackboard
Textbooks
Kevin Tallon. ‘Digital Fashion Illustration’.
Simon Sievewright (2007). Basic Fashion Design: Research and Design. AVA Publishing.
Sissons Juliana (2009). Basic Fashion Design. Knit Laurence King Publishing.
Basia Szkutnicka (2017). ‘Flats: Technical Drawing for Fashion’.
Robin Schneider. Lynda.Com ‘Illustrator for Fashion Design; Drawing Flats’.
Kevin Tallon. ‘Creative Fashion Design with Illustrator’.
Jenkyn Jones. S. (2002). Fashion Design. Laurence king Publishing.
Assessment
Summative
This is how we’ll formally assess what you have learned in this module.
Method | Percentage contribution |
---|---|
Portfolio Development | 100% |
Referral
This is how we’ll assess you if you don’t meet the criteria to pass this module.
Method | Percentage contribution |
---|---|
Portfolio Development | 100% |
Repeat Information
Repeat type: Internal