Intro material Rich hypermedia has a broad range of links at different levels and could overwhelm the user without some kind of filtering or adaptation. Adapting the hypermedia based on the user’s profile, preferences, access patterns or location can all help to ensure that the relevant information is provided. In an augmented reality scenario the amount of text displayable is restricted due to the nature of the displays and the 3D nature of the environment, so there is an additional need to adapt the presentation of links and information. In this paper we will show how we have used modern adaptive hypermedia in an augmented reality context. This involves more than putting links into VRML models as we have implemented a contextual dynamic linking environment as well as novel user interfaces. HM metaphors Metaphors are a powerful HCI device to make complex information spaces more intuitive to the user. Using known manipulation paradigms greatly enhances the user’s feeling of control, for example by “holding” a 3D object moving the viewpoint is natural rather than a series of controls as found on typical 3D interfaces. User driven context – vs scene driven…? The context of the scene can be changed by introducing a new 3D object. For example a detailed engine model brought into the scene can change the text labels or make the engine area transparent on the main model. Bringing together lots of biplanes might make a WW II context whereas a biplane, WW1 plane and modern jet might imply a time-line or historical view. Combining objects – richer – more – user interface issues HCI – highlighting, selecting, summarise 3D can represent contexts, objects, text information and controls. Contexts in various forms: preference driven, scene-driven, and user-controllable/tunable (direct manipulation of the context!) AR & HM works! More than just putting HM into AR – the combination requires subtle human interface techniques/issues and provides an environment highly suitable for the exploration of contextual hypermedia. For example the tangibility of the linkbases and contexts {?REALLY?} gives a more natural interaction than a pure desktop environment… VRML pages on the web usually have fixed links and are separate entities whereas the AR environment integrates the 3D and text information.